Project Assignment # 2

3 & final attempt: This shows how the software/component would work and how the Editor/User would access different animation files, load, save, etc.

UML Diagram of ACUI

2nd Attempt: Developer: The Developer creates an animation library. This library provides a series of animations that the user can easily use to put together something health based or anything really.

User/Semi-Developer: this tool can help the semi developer not have to build animations for future clients or their App.

User/Learner: Will see interesting visuals (from the outcome of the Semi-Developer )to learn about nutrition/health.

2nd attempt in UML:

2nd attempt in UML

This was my first attempt of creating a UML diagram/class with associations for different animations. (work in progress)

attempt #1 to create domain analysis diagram


Project Assignment # 1

Domain: Health/Nutrition for Kids

Description: The purpose of this project is to create a library which will include several animations related to health to visually teach kids about the importance of nutrition. Some of these animations include but not limited to: walking, talking, eating motions. These animations will be split up into several segments to create several animations. initially it will be fixed components but  hopefully in the future this can be much more customizable. I plan on using 3d modeling software such as Maya, 3dsMax, Photoshop for texturing, & video editing software such as After Effects for rendering.

My Initial list of Words:

Nouns: Nutrition, kid, avatar, user, health, animation library,food pyramid, puzzle, clips, segments, veggies, broccoli, carrot, lettuce, salad, fruits, apple, plum, banana, chicken, pasta, doughnut, cake, fish, Gordo burger, facial expressions, fixed components

Verbs: teach, encourage, change, learn, success, animate, thrilled, angry, sick, disgusted, sad, happy, smile,talk, lip-sync, exercise, movement, walk, run, eat, grab, bite, jump, unhealthy, healthy, hungry, educate, awareness, editing.


Physical Movements:

  • Walk() – Basic Walk Cycle Animation for Avatar
  • Run() – Running animation as a way to show exercise
  • Eat() – Display eating movements of animations
  • Grab() – Grabbing motions when avatar reaches out for food
  • Exercises() – If visuals wanted to show/geared towards physical fitness and how it is also important then a few exercise/
    physical activities can be shown. {but not the main focus of this project just yet}

Facial Expressions:

1. Healthy() – facial animation plays when user makes a good choice

  • Happy() – Character smiles
  • Thrilled() –  Super happy & jumps in excitement. When user/character continues to make good choices

2. Unhealthy() – facial animation plays when user makes a bad choice

  • Disgusted() – Character sticks tongue out and squints eyes
  • Sick() – Character makes almost like a barfing face/upset look
  • Sad() – Character cries, eyes water triggered with certain foods
Different Facial Expressions

Different Facial Expressions

3. Lip Sync(): ability to make character seem like they are talking

Mouth Positions

Different Mouth Positions for different Letters

4. Other facial movements to consider: Eyes

  • Blinking eye movement – very quick eye blinking every so often
  • Eyeball movement – minor shifting of eyes (up, down, left, right).

UML Draft Activity Diagram

Activity Diagram

Activity Diagram Draft of the process of creating animation

This is a first draft of a UML Activity Diagram. Not sure if i did it right.