Using Maya Expressions to Create Auto-Swim Fish Rig

Here are some useful Maya Tutorials to learn how to create an auto-swim rig for a fishing using Maya Expressions

Maya/Rigging: Creating an auto-swim fish rig using expressions, Part 1 from zeth willie on Vimeo

Maya/Rigging: Creating an auto-swim fish rig using expressions, Part 2 from zeth willie on Vimeo.


Creating MD2 files that can hold animation

Some links of bits and pieces of information about exporting MD2 files. I Will find the best solution soon!!!!!

Blender Software:

Updated MD2 export script –

Quake II Engine Wiki

Mathematics for MD2 Animation

Milkshape3D software

Export Animated Rig from Maya as Quake MD2?

MD2Export Plugin for Autodesk Maya to export Quake MD2 Files – PLUGIN TO EXPORT MD2

Quake2 MD2 Exporter V2.0 for 3dsMax

Game/Animation Style References

Here is where a list of my game& animations references will go

Videogame: ModNation Racers (animation style i’m going for as far as modeling and facial animations are concerned)

Animation Series: Pocoyo – an CG animated series TV show for preschool children (animation style is interesting)

Video Tutorial – How to rig textures in Maya

Link to Video

more resources here:

Project Assignment # 1

Domain: Health/Nutrition for Kids

Description: The purpose of this project is to create a library which will include several animations related to health to visually teach kids about the importance of nutrition. Some of these animations include but not limited to: walking, talking, eating motions. These animations will be split up into several segments to create several animations. initially it will be fixed components but  hopefully in the future this can be much more customizable. I plan on using 3d modeling software such as Maya, 3dsMax, Photoshop for texturing, & video editing software such as After Effects for rendering.

My Initial list of Words:

Nouns: Nutrition, kid, avatar, user, health, animation library,food pyramid, puzzle, clips, segments, veggies, broccoli, carrot, lettuce, salad, fruits, apple, plum, banana, chicken, pasta, doughnut, cake, fish, Gordo burger, facial expressions, fixed components

Verbs: teach, encourage, change, learn, success, animate, thrilled, angry, sick, disgusted, sad, happy, smile,talk, lip-sync, exercise, movement, walk, run, eat, grab, bite, jump, unhealthy, healthy, hungry, educate, awareness, editing.


Physical Movements:

  • Walk() – Basic Walk Cycle Animation for Avatar
  • Run() – Running animation as a way to show exercise
  • Eat() – Display eating movements of animations
  • Grab() – Grabbing motions when avatar reaches out for food
  • Exercises() – If visuals wanted to show/geared towards physical fitness and how it is also important then a few exercise/
    physical activities can be shown. {but not the main focus of this project just yet}

Facial Expressions:

1. Healthy() – facial animation plays when user makes a good choice

  • Happy() – Character smiles
  • Thrilled() –  Super happy & jumps in excitement. When user/character continues to make good choices

2. Unhealthy() – facial animation plays when user makes a bad choice

  • Disgusted() – Character sticks tongue out and squints eyes
  • Sick() – Character makes almost like a barfing face/upset look
  • Sad() – Character cries, eyes water triggered with certain foods
Different Facial Expressions

Different Facial Expressions

3. Lip Sync(): ability to make character seem like they are talking

Mouth Positions

Different Mouth Positions for different Letters

4. Other facial movements to consider: Eyes

  • Blinking eye movement – very quick eye blinking every so often
  • Eyeball movement – minor shifting of eyes (up, down, left, right).