Animator Creator Android App Concept Design

This is pretty much a layout of an Android App idea that evolved from it originally being an android component It looks like there is going to be at least 16 java class and 11 XML files (for graphical layout). Both versions are kind of similar the only difference is determining the look of the Animator Creator Interface -> how it functions might change. Follow the arrows starting from “Welcome to Animator Creator” class

version # 2

Character Design for App

Updated Character: just put together the joints.

Rig of 3D Boy Model Updated 7/22/12

demo pose

A few textured facial expressions for character

 

 

Next step: rig textures

Project Assignment # 1

Domain: Health/Nutrition for Kids

Description: The purpose of this project is to create a library which will include several animations related to health to visually teach kids about the importance of nutrition. Some of these animations include but not limited to: walking, talking, eating motions. These animations will be split up into several segments to create several animations. initially it will be fixed components but  hopefully in the future this can be much more customizable. I plan on using 3d modeling software such as Maya, 3dsMax, Photoshop for texturing, & video editing software such as After Effects for rendering.

My Initial list of Words:

Nouns: Nutrition, kid, avatar, user, health, animation library,food pyramid, puzzle, clips, segments, veggies, broccoli, carrot, lettuce, salad, fruits, apple, plum, banana, chicken, pasta, doughnut, cake, fish, Gordo burger, facial expressions, fixed components

Verbs: teach, encourage, change, learn, success, animate, thrilled, angry, sick, disgusted, sad, happy, smile,talk, lip-sync, exercise, movement, walk, run, eat, grab, bite, jump, unhealthy, healthy, hungry, educate, awareness, editing.

Animations:

Physical Movements:

  • Walk() – Basic Walk Cycle Animation for Avatar
  • Run() – Running animation as a way to show exercise
  • Eat() – Display eating movements of animations
  • Grab() – Grabbing motions when avatar reaches out for food
  • Exercises() – If visuals wanted to show/geared towards physical fitness and how it is also important then a few exercise/
    physical activities can be shown. {but not the main focus of this project just yet}

Facial Expressions:

1. Healthy() – facial animation plays when user makes a good choice

  • Happy() – Character smiles
  • Thrilled() –  Super happy & jumps in excitement. When user/character continues to make good choices

2. Unhealthy() – facial animation plays when user makes a bad choice

  • Disgusted() – Character sticks tongue out and squints eyes
  • Sick() – Character makes almost like a barfing face/upset look
  • Sad() – Character cries, eyes water triggered with certain foods
Different Facial Expressions

Different Facial Expressions

3. Lip Sync(): ability to make character seem like they are talking

Mouth Positions

Different Mouth Positions for different Letters

4. Other facial movements to consider: Eyes

  • Blinking eye movement – very quick eye blinking every so often
  • Eyeball movement – minor shifting of eyes (up, down, left, right).

UML Draft Activity Diagram

Activity Diagram

Activity Diagram Draft of the process of creating animation

This is a first draft of a UML Activity Diagram. Not sure if i did it right.

Diagram Draft #1 for Final Project

Draft

ideas & concepts linking to what im doing

Its kind of a mess right now but there a few ideas of what components will make up the application